ENG LEVELING SYSTEM

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Leveling system

The PCs leveling system has been drastically modified. Now we reach level 120 through an evolution process that takes place every 40Levels. You progress the experience normally up to the 40th level in the card and then evolve to access the higher levels. Basically at levels 40 and 80 it will be possible to return to the card at level 1 to be able to get experience regularly, maintaining the following data:

  • Ability Points
  • Skill Points
  • Hit points (HP)
  • CL (Caster Level)
  • Epic Feats (see list)
  • BAB (Base Attack Bonus)


So, for example, the caster level of a newly evolved character from the 40th to the 1st level will therefore be considered equal to 41. The skill points can easily be capped at 43 because there are as many as 3 different levels to bring them to the maximum. In order to get to 127, they are present in game items that provide substantial bonuses compared to the past.
To evolve to level 41 and 81 must be level 40 in the card and defeat respectively the bosses Fialarr and Dinithiel to access the treasure room where you can evolve through an altar positioned for the purpose.

Feat preserved:

  • Epic Skill Focus
  • Epic weapon focus
  • Improved whirlwind attack
  • Self-concealment I-V
  • Devastating critical
  • Overwhelming Critical
  • Great strength I-X
  • Great dexterity I-X
  • Great constitution I-X
  • Great intelligence I-X
  • Great wisdom I-X
  • Great charisma I-X
  • Superior initiative
  • Epic spell Dragon Knight (1)
  • Epic spell Mage Armor (1)
  • Epic spell Epic Warding (1)
  • Epic spell Mummy Dust (1)
  • Epic spell Ruin (1)
  • Epic enchantment HellBall (1)
  • Armor skin
  • Epic reputation
  • Improved spell resistance I-X
  • Epic energy resistance I-X
  • Epic danage reduction I-II-III
  • Epic toughness I-X
  • Epic reflexes
  • Epic dodge
  • Epic fortitude
  • Epic Prowess
  • Blinding speed
  • Epic will
  • Death arrow
  • Enchant arrow I-XX
  • Imbue arrow
  • Seeker arrow
  • Hail if arrow
  • Improved Evasion
  • Wholeness of body
  • Diamond body
  • Empty body
  • Perfect self
  • Purity of body
  • Perfect Health


Spells Rules

For the arcane spell we have devised a system that reassigns the previously known spells, even on the evolved PG although technically it does not have the necessary levels to learn them.
For example, a newly evolved Level 1 Wizard (really at level 41) will retain all the spells he had at 40 with some bonus slots awarded by a special ring.(item not salable or transferable that self-destructs at the second evolution)
The spell will be preserved in various evolutions ONLY if the first level in the first 40 levels is the caster class. It means that if you make the first level as a fighter and then 39 levels as a mage, the spells will not be preserved in the various evolutions.
From the list of arcane spells that can be studied and transferred after the evolution of the PC are excluded those of the level 1.
Important: For wizard is BASIC to have the spells memorized in the slots and REST, if you want to remember them after the evolution. There is no need for sorcerer and bard.

Notes

To correctly apply all bonus (especially the attack bonus), soon after the evolution rest and then re-log your character. The hit points at levels 41 and 81, will undergo a natural variation depending on the constitution bonus.
The experience points made after levels 40 and 80 but before having carried out the evolution will be lost. You will resume to accumulate the experience points on levels 41 and 81 respectively (1 in the card).
Not-epic and not-class talents that normally take place within the first 20 levels should always be re-selected except for: a) those assigned by subraces or Divine classes b) those taken in the first level.
The Divine Classes acquired before the evolutions will continue to be active despite the PC no longer has the requisites to activate them.
The barbarian receives an item similar to that of the caster with the greater rage feat (two uses a day), but you must make Barbarian first level of the PC to receive the object.

(1)Epic spells are kept as feats but disappear from the radial menu until the epic level of the character is reached, so if at the time of the evolution of the PG they are not in quick bars they can not be cast.