Aura of fear

To fix a small bug of 1.74 discovered by our players, we changed the functioning of the aura of fear of monsters.

– for the aura of fear has effect, the character simply has to be perceived by the monster

– it is not necessary to enter the radius of the aura to undergo its effect

– once the saving throw has been passed (or failed) the character can exit and re-enter the aura without having to redo another save throw.

– fire and cold auras that perform damage have the same function

– the only thing the characters have to pay attention to, is the following: it is not enough not to be in the range of the aura to avoid entering in fear status, what counts is the ray of perception of the monster

Thanks for the attention, Aliberto