ENG DIVINE CLASSES

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Divine Classes (alias CDV)
The divine classes are character specializations that can take by respecting certain requirements, usually combining two or more basic and/or prestige classes. A character can have more than one divine class.

CDV List


  • Drizzt's Adept (Adepto di Drizzt). Requirements: 40 levels by Ranger. Benefits: If in possession of Perfect Health Drizzt's adept gains immunity to all mind-affecting spell. He gets Favored enemy Dwarves, Favored enemy Orcs, Weapon focus shortbow, Epic weapon focus shortbow. Only for this CDV Mass camouflage gives an attack bonus equal to 1 every 15 CL


  • Shadow's Adept (Adepto dell'Ombra). Requirements: 5 levels by Shadowdancer, 5 levels by Cleric, 16 wisdom points. Benefits: the character counts the CDV's level to calculate the CL of Shadow Evade and and these spells: Bless, Doom, Aid, Darkfire, Clarity, Negative energy ray, Contagion, Death ward, Divine power(if the shadow levels are> = 30 gives an extra attack each 25 CL), Slay living(acts without touch attack and save), Harm


  • Divine Agent (Agente Divino). Requirements: 5 levels by rogue, 5 levels by Cleric, 18 wisdom points, 16 dexterity points, Greater Spell Focus Divination. Benefits: character gains the feat Use Poison and counts CDV's level to calculate the CL of Use Poison and these spells: Bless, Divine favor, Aid, Entropic shield(10% concealment bonus, max 70%), Sound burst, Resist elements, Searing light, Clarity, Hammer of the gods(acts without save), Inflict critical wounds, Blade barrier(acts without save and has a damage bonus equal to 1 for each CL), Regenerate, Word of faith, Fire storm, Mass heal


  • Divine Herald (Araldo Divino). Requirements: 5 levels by Paladin, 5 levels by Weapon Master, 15 wisdom points, Great Cleave. Benefits: gains Extra Smiting, counts CDV's levels to calculate the CL of Divine Shield(reduces an amount of damage equal to charisma+bonus strength+concentration), Ki Damage and these spells: Bless, Divine favor, Resist elements, Holy sword(adds divine onhit damage equal to 1 for each level by herald)


  • Chauntea's Arcane (Arcano di Chauntea). Requirements: 5 levels by Arcane Archer, 5 levels by Druid, 19 wisdom points. Benefits: counts AA's level +1 for each 3 AA's level to calculate the total amount of CL for these spells: Ultravision, Blood frenzy, Call lightning, Protection from elements, Freedom of movement, Wall of fire, Crumble(works on all types of creatures), Aura of vitality, Harm, Premonition, Bombardment, Storm of vengeance. Counts levels of Druid for all the feats of the AA, a character with 10 Druid levels gains Zen archery and can poison the arrows. Imbue Arrows deals cold damage for this CDV.


  • Stormy Arcane (Arcano Tempestoso). Requirements: 5 levels by Harper Scout, 5 levels by Purple Dragon Knight. Benefits: Count the levels of these two classes to calculate the CDV's level. With 10 levels Stormy Arcane casts automatically at 60 CL and gains Maximize Spell feat if he possesses Empower Spell. With 20 levels he casts automatically 100 CL and gains Automatic Still Spell I-II-III if he possesses the Still Spell feat. With 30 levels he casts automatically at 140 CL, becomes immune to return damage inflicted by enemies and increases the damage dealt by CDV spells (in brackets the die used to calculate the damage). Spells: Magic missile(1D8+1 each missile), Gedlee's electric loop(1D4xCL), Ghostly visage, See invisibility, Scintillating sphere(no save), Isaac's lesser missile storm(1D12+5 each missile), Ball lightning(4D12 each missile), Elemental shield, Lesser mind blank, Isaac's greater missile storm(2D10+10 each missile), Globe of invulnerability, Great thunderclap(1D8xCL), Shadow shield, Premonition, Greater sanctuary, Time stop.


  • Infallible Archer (Arciere Infallibile). Requirements: 5 levels by Arcane Archer, 8 Discipline points, Point blank shot, Rapid shot. Benefits: counts the AA's level to calculate the CL of these spells: True strike(always adds 1 extra attack and up to 4 extra attacks with CL>=80), Shield, Mage armor, Sleep, Ghostly visage, Death armor, Resist elements, Fireball, Protection from elements. Infallible Archer gets a usable item 3 times a day which gives a natural CA bonus of +1 every 5 CL (max +15). At 30 level, he gets the Devastating critical long/short bow feat if he has the Improved critical feat of the same weapon. Gets the Epic weapon focus long/short arc if he has the Weapon focus feat of the same weapon.


  • Zen archery (Arciere Zen). Requirements: 5 levels by Arcane Archer, 5 levels by Monk, 16 dexterity points, 16 wisdom points. Benefits: counts the AA's level and Monk's level to calculate the CL of these spells: True strike(always adds 1 extra attack and up to 4 extra attacks with CL>=80), Shield, Mage armor. Gains Zen archery feat. Counts CDV levels to calculate the CL for all the feats of the AA and Wholeness of body.


  • Divine Archimage (Arcimago Divino) Requirements: 5 levels by Mage, 5 levels by Paladin, 14 wisdom points, 14 intelligence points. Benefits: Counts Divine Archimage's level to calculate CL of Divine Shield and this spells: Shield, Sleep, Flame weapon, Invisibility, Keen edge, Stoneskin, Energy buffer, Greater stoneskin, Shadow shield, Mind blank, Time stop. Bless, Divine favour, Aura of glory, Death ward


  • Supreme Harpist (Arpista Supremo) Requirements: 5 levels by Harper scout, 40 lore points. Benefits: gains 50 points in perform skill


  • Artist (Artista) Requirements: 20 levels by Bard, 20 Spellcraft points, artist feat, Greater spell focus Illusion, Greater spell focus evocation. Benefits: gains 6 charisma points, gets a bonus to the CL equal to +1 every 6 Bard levels. With 30 Artist levels he gains Epic spell focus Illusion, with 40 Artist levels he gains Epic spell focus Evocation, with 50 Artist levels he gains Epic spell focus Necromancy (if he has the normal and the greater). With all character 120 bard levels gets bonuses (where specified by **) to the following class spells: Scare (**), Sound burst(**), Wuonding whispers(**), Cure serious wounds works as Undeath to death, Hold monster works as Great thunderclap(**), Cure critical wounds work as Sunburst, Healing circle works as Wail of banshee(**), Ice Storm(**)


  • Undead Hunter (Cacciatore di Non Morti) Requirements: 10 levels by Ranger, 5 levels by Harper scout, Favored enemy Undead, max 16 charisma points. Benefits: gets an item that provides the spell clarity , gain Epic Skill Focus perform. Class spells: One with the land, Aid, Blade thirst, Polymorph self(provides an extra attck).


  • Bane Champion (Campione di Bane). Requirements: 5 levels by Blackguar, 5 levels by Fighter, 4 intimidate points. Benefits: gains Divine Shield feat, counts the CDV's level to calculate the CL of Bull's strength and smite good feats, takes a +6 charisma bonus.


  • Supreme Fighter (Combattente Supremo). Requirements: 36 Strength points, 22 Constitution points. Benefits: Gets an item that gives 10% immunity to physical damage. This item is usable 3 times a day, the effect has a duration of 10 rounds +1 for each level of the character


  • Brave Heart (Cuore Impavido). Requirements: 5 levels by Purple Dragon Knight, 28 Strength points. Benefits: Counts character's level to calculate CL of these feats: Eroich Shield, Inspire courage, Rallying cry.


  • Devout Warrior (Devoto Guerriero). Requirements: 40 levels by Cleric, 21 Wisdom points, 25 Strength points. Benefit: gains 4 Consitution points, 14 Strength points, Divine Shield reduces an amount of physical damage equal to 30 + strength bonus + wisdom bonus.


  • Defender of the Undead (Difensore dei Non Morti). Requirements: 5 levels by Mage, 5 levels by Pale Master, 18 Intelligence points, 18 Constitution points, Strong Soul, Greater Spell Focus Necromancy. Benefits: loses 6 constitution points (for example if he has 20 in constitution, the value becomes 14), with 25 levels by Defender ganis Epic Spell Focus Necromancy and Epic Spell: greater ruin if he has the required Spellcraft, with 30 levels by Defender gains Epic Spell: hellball if he has the required Spellcraft, he gets a usable object 3 times a day that provides immunity to negative energy, sneak attack, sneak attack immunity, poison immunity, mind-affecting spell immunity, death-affecting spell immunity, energy drain immunity, gains a CL bonus equal to 1 every two Pale Master levels to casts these spells: Negative energy ray, Ghoul touch(acts without touch attack), Negative energy burst, Ervard's black tentacles, Cone of Cold, Enegy buffer, Invulnerability Globe, Ethereal visage, Finger of death, Horrid wilting, Premonition, Mass blindness/deafness, Wail of the banshee.


  • Asmodeus Disciple (Discepolo di Asmodeus). Requirements: 5 levels by Harper Scout, 5 levels by Assassin, 16 Intelligence ponts. Benefits: gets an object through he cats harm 5 times a day with a CL equal to 30 + character level, counts CDV's levels to calculate CL of Use poison and Curse song, a poisoned weapon has a bonus of 50 damage over those normally added by the poison, gains a bonus of 20 CL for Tymora's smile feat, only for this CVD Tymora's smile add an attack bonus equal to 1+(CL/10), only for this CDV Use poison add acid onhit damage equal to 2 x CL.


  • Duelist (Duellante). Requirements: 1 level by Fighter, 13 Dexterity, Expertise, 8 parry points. Benefits: counts Fighter levels to calculate CL of these feat: Barbarian rage, Greater rage, Shadow evade, Smite evil/good, Divine might, Divine shield, Ki damage, Wholeness of body, Tymora's smile, Use poison, Arrow of death, Imbue arrow, Bull's strength, Divine wrath, Dragon breath.


  • Fire Emissary (Emissario del fuoco). Requirements: 10 levels by Red dragon disciple, 5 levels by Sorcerer, 19 Charisma points, Greater spell focus evocation, Resist energy: fire. Benefits: gains a CL bonus equal to 10 + 1 every three RDD levels, with 25 levels by Emissary ganis Epic Spell Focus evocation , with 30 levels by Emissary gains Epic Spell: hellball if he has the required Spellcraft, counts CDV's level to calculate CL of these spells: Burning hands, magic missile, Flame weapon, Combust, Fireball, Lightning bold, Flame arrow, Wall of fire, Elemental shield, Energy buffer, Ball lightning, Fire brand, Tenser's transformation, Chain lightning, Ethereal visage(cap 66%), Delayed blast fireball (with 80 level by Sorcerer and not CDV Incantaspade acts without save), Sunburst (with 80 level by Sorcerer and not CDV Incantaspade deals positive damage equal to 1D8 x CL), Incendiary cloud, Meteor swarm.


  • Blood summoner (Evocatore sanguinario). Requirements: 5 levels by Pale Master, 5 levels by Sorcerer, 10 lore points, 10 persuade points, 19 charisma points, Greater spell focus conjuration. Benefits: with 21 levels by Blood summer gains Epic spell focus conjuration, with 25 levels gains Epic spell: mummy dust if he has the required Spellcraft, with 30 levels gains Epic spell: dragon knight if he has the required Spellcraft, with 30 levels he casts an enhanced version of the following spells: Summon creature I/X, Gate. Counts all Pale Master level + 1 for every two level of PM to calculate CL of these spell: Summon creature I/X, Acid Fog, Ghostly visage, Energy buffer, Undeath to death, Finger of death, Horrid wilting, Premonition, Gate, Power word: kill. With at least 30 levels from Pale master he summons a Superior Demilich instead of the normal evocations.


  • Oak's Son (Figlio della quercia). Requirements: 40 levels by Druid. Benefits: gains 2 winsodm points, 2 dexterity points, 2 constitution points. He gains normal, greater ed epic spell focus Transmutation. The following spells were modified for this CDV: Magic fang(has effect on the character and gives +20 natural AC bonus), Greater magic fang( has effect on the character and gives +20 deflection AC bonus), Inferno(acts without save and has a damage bonus), Finger of Death(deals positive damage and save avoids only death but not avoid damages), Drown (acts without save), Flame Strike inflicts 1D12 divine damage x LC


  • Baneslayer (Flagellatore). Requirements: 5 levels by Barbarian, 5 levels by Assassin, 13 strength points, 13 dexterity points, Dodge. Benefits: counts Baneslayer's levels to calculate CL of these feat: Barbarian rage, Greater rage, Thundering rage, Use poison, Ethereal visage. If in possession of Perfect Health Baneslayer gains immunity to all mind-affecting spell. He has a +50 damage bonus on Use Poison feat.


  • Gladiator (Gladiatore). Requirements: 40 levels by Fighter. Benefits: he has a bonus of 20 CL to use the Protection Rod (Verga della protezione) and to calculate the maximum reduction, gets +6 to the constitution and +10 to the strength, if in possession of Perfect Health Gladiator gains immunity to all mind-affecting spell, the BAB is increased to 40, gains improved whirlwind attack.


  • Temple Guard (Guardia del Tempio). Requirements: 5 levels by cleric, at least one level from one of the following classes: fighter, dwarven defender, champion of torm. Greater spell focus: abjuration, 5 spellcraft points, wisdom 15 points. Benefits: consider the sum of the fighter, champion of torm, weapons master, and dwarven defender levels to calculate the CL of these spells: divine favour, entropic shield, aid, ultravision, resists elements, clarity, dark fire, prayer, protection from elements, protection form negative energy, hammer of gods, death wards, restoration, flame strike, true seeing, heal, greater sanctuary, undeath to death, word of faith, mass heal, undeath's eternal foe. If the sum of the fighter, champion of torm, weapons master, and dwarven defender levels is greater than or equal to 60 the Divine Favor spell gives an extra attack every 25 CL.


  • Draconic Warrior (Guerriero Draconico). Requirements: 5 levels by fighter, 5 levels by red dragon disciple, 13 charisma points, 13 strength points. Benefits: gets +6 to the constitution, gains Automatic Still Spell feat, counts fighter's levels to calculate CL of dragon breath and of these spell: true strike, shield, flame weapon (has a damage bonus of 1 for each RDD level), ghostly visage, combustion, keen edge, clarity.


  • Illusionist of the mountain (Illusionista della Montagna). Requirements: 5 levels by Mage, 5 levels by dwarven defender, 18 intelligence points. Benefits: counts CDV's level to calculate the CL od Defensice stance and these spells: true strike, ghostly visage, protection from elemnts, minor globe of invulnerability, cloudkill, tenser's transformation, delayed blast fireball(acts without save), premonition, blackstaff(can be cast on all weapons and applies onhit magical damage equal to one for each CL. With a minimum of 60 level from Dwarven Defender, Black Stick increases the damage dealt of one for each level by Dwarven Defender). He has a caster level bonus equal to the highest bonus between Dexterity and Strength


  • Swords Charmer (Incantaspade). Requirements: 40 levels by Sorcerer, 18 Strenght points, 8 craft armor points, 8 craft weapon points, Blooded feat. Benefits: gets the feats: Weapon Proficiency Martial, Weapon Proficiency Exotic, Weapon Focus and Epic Weapon Focus in Long Sword, Great Sword, Bastard Sword. The BAB (Base attack bonus) becomes equal to 8+(charisma/2). Still gets the strength attack bonus. Malus: Swords Charmer does not take bonus spells intended for pure sorcerers


  • Rogue of the guild (Ladro della gilda). Requirements: 5 levels by rogue, 5 levels by champions of torm, 20 dexterity points. Benefits: gets +6 to the charisma, sounts rogue's levels to calculate CL of divine wrath, gets divine shiel, Gets an item with which it reduces 1 damage for each point of the dex + modify of const abilities for infinite damage usable 3 times a day


  • Master of the Shroud (Maestro del Sudario). Requirements: 10 levels by monk, 5 levels by druid, 18 wisdom points. Benefits: he gains a caster level bonus equal to one for every three monk levels and counts all CDV's levels to calculate CL of wholeness of body and these spells: endure elements, blood frenzy, flame lash(applies divine nohit damage on both weapons equal to one x CL), barkskin, call lightning(acts without save and have a damage bonus equal to CL), deat ward, slay living, energy buffer, regenerate, true seeing, sunbeam


  • Master Burglar (Maestro scassinatore) Requirements: 40 levels by rogue. Benefits: gets a usable item 3 times a day which gives a natural CA bonus of +1 every 5 CL (max +20), gains use poison, gets +10 to the dexterity, the BAB is increased to 35.


  • Shrewd Miner (Minatore scaltro). Requirements: 5 levels by rogue, 5 levels by dwarven defender, 18 dexterity points. Benefits: gets +6 to the constitution, gets an item with which it reduces 1 damage for each point modifier of the dex + str abilities for infinite damage usable 3 times a day, gains use poison, if in possession of Perfect Health Shrewd Miner gains immunity to all mind-affecting spell, with 21 Shrewd Miner levels he gains Blinding speed.


  • Arcane Mistifier (Mistificatore Arcano). Requirements: 5 levels by rogue, 5 levels by sorcerer, 16 charisma points, 8 move silently points, 8 hide points. Benefits: with 15 Mistifier levels he gains use poison, counts all CDV's levels to calculate CL of these spells: true strike, shield, magic missile, resist to elements, knock, see invisibility, greater magic weapon, keen edge, clarity, improved invisibility, elemental shield, evard's black tentacles(acts without save), energy buffer, cloudkill, lesser spell mantle, fire brand, tenser's transformation, greater stoneskin, globe of invulnerability, delayed blast fireball(atcs without save), premonition, incendiary cloud(acts without save).


  • Narrator of Fate (Narratore del Fato). Requirements: 5 levels by bard, 5 levels by shadowdancer, 20 tumble points. Benefits: counts all CDV's levels to calculate CL of these spells: magic armor, darkness, ultravision, keen edge(adds magical onhit damage equal to 1 for each level by CDV), clarity, wounding whispers, war cry, improved invisibility, ethereal visage, energy buffer. counts all CDV's levels to calculate CL of these feats: bard song, curse song, shadow evade(creates a concealment effect equal to the minimum value between hide and move silently, max 80%)


  • Falcon Association (Ordine del Faklco). Requirements: 5 levels by Purple Dragon Knight, 15 wisdom points. Benefits: counts PDK levels to calculate th CL of CDV's spell and feats, has a bonus of 10 CL every 5 PDK levels. Spells: bless, entropic shield, divine favour, aid, darkfire, aura of glory, prayer, holy sword. Feats: divine shield, divine power, smite evil, turn undead(adds 1D10x(100+CL) divine damages to all hostile creatures).


  • Harrier (Saccheggiatore). Requirements: 40 levels by Barbarian, 15 Dexterity points. Benefits: if in possession of Perfect Health Harrier gains immunity to all mind-affecting spell, gets +8 to the strength, barbarian rage and greater rage add an additional +5 to the attack bonus


  • Samurai (Samurai). Requirements: 5 levels by weapon master, 5 levels my monk, 13 strength points, 15 dexterity points. Benefits: counts CDV's levels to calculate CL of these feat: quivering palm(adds to the calculation of physical reduction the highest between the bonus of strength and dexterity), gains use poison, empty body, wholeness of body, ki damage(gives a natural AC bonus equal to 1 every 6 CL). From the 21st level of the Samurai CDV, if in possession of the improved Critical feat in one of the following weapons, acquires Overwhelming Critical and Devastating critical: Kama, Kukri, Katana


  • Shaman of Bhaos (Sciamano di Bhaos). Requirements: 10 levels by Wizard, 5 levels by Barbarian, 18 intelligence points, greater spell focus abjuration, snake blood. Benefits: gets +6 to the constitution, gains Epic Spell: greater ruin if he has the required Spellcraft, counts CDV levels to calculate the CL and has a bonus of 1 CL every 5 Barbarian levels on these spells: true strike, death armor, improved invisibility, evard's black tentacles, bigby's interposing hand, bigby's forceful hand, bigby's grasping hand, shadow shield, blackstaff(can be cast on large weapong and applies onhit magical damage equal to 1 x CL, with a minum of 90 Barbarians levels increase the damage by one for each Barbarian level), bigby's clenched fist(acts without save and deals damage equal to 1D12 x CL). Feats: barbarian rage, thundering rage.


  • Bloodhound (Segugio). Requirements: 5 levels by Ranger, 5 levels by Blackguard, 14 wisdom points, 14 charisma points. Benefits: counts CDV level to calculate tha CL of bull's strength and these spells: camouflage, resist to elements, one with the land, aid, blade thirst, mass camouflage(adds to both weapons onHit magical damage equals to 1 for each level of bloodhound +1 for each blackguard level).


  • Draconic Sentinel (Sentinella Draconica). Requirements: 5 levels bya champions of torm, 5 levels by Red dragon disciple, 10 parry points. Benefits: gets +4 to the charisma, gains turn undead, extra turning, extra smiting and divine shield, counts CDV level to calculate tha CL of smite evil, divine wrath, dragon breath.


  • Forest Lord (Signore della Foresta). Requirements: 5 levels by druid, 5 levels by shadowdancer, 16 dexterity points, grester spell focus illusion. Benefits: counts CDV levels to calculate the CL and has a bonus of 10 +1 for every 3 shadowdancer levels on these spells: camouflage, ultravision, flame lash, blood frenzy, one with the land, protection from elements, mass camouflage(adds to both weapons onHit magical damage equals to 1 for each level of Forest Lord +1 for each shadowdancer level), slay living, ice storm, energy buffer, regenerate, harm, true seeing, aura of vitality, premonition, earthquake


  • Supreme Betrayer (Sommo traditore). Requirements: 5 levels by blackguard, 5 levels by champion of torm, 20 constitution points, 20 strength points. Benefits: gets +6 to the charisma, counts CDV levels to calculate the CL of these feats: divine wrath, bull's strength, use poison, smit evil, smit good.


  • Foreign Wandering (Straniero Errante). Requirements: 5 levels by bard, 5 levels by barbarian, two-weapon fighting, 13 charisma points. Benefits: gets +6 to the constitution, gains automatic silent spell I-II, gets use poison, rage and greater rage give a natural AC bonus equal to 1+1 for every 5 CL, counts CDV levels to calculate the CL these feats: bard song, barbaric rage and these spells: magic armor, ghostly visage, war cry, keen edge, clarity, see invisibility, wounding whispers, energy buffer.


  • Technoblacksmith (Tecnofabbro). Requirements: 5 levels by dwarven defender, 5 levels by weapon master, 8 craft armor points, 8 craft weapon points. Benefits: gets +6 to the constitution, +10 to strength, counts CDV levels to calculate the CL of ki damage, gets an item that can be used 3 times a day, which absorb 1 fisical damage every 5 CL +1 for each constitution points, this affect last 1 round x CL, if you have extend spell feat the douration doubles.Class Spell: True Strike, Ghostly Visage


  • Templar (Templare). Requirements: 5 levels by paladin, 5 levels by fighter, 14 charisma points, greater spell focus enchantment. Benefits: counts fighter levels to calculate the CL +1 for every 3 fighter levels for these spells: bless, divine favour, aura of glory, prayer, holy sword(adds onhit divine damage equal to 1 for each Templar level).


  • Traveler's Guide (Viaggiatore Guida). Requirements: 5 levels by ranger, 5 levels by bard, 14 wisdom points, 14 charisma points, greater spell focus illusion. Benefits: gains Favored enemy undead, Favored enemy human, Favored enemy dwarf, Favored enemy elf, Favored enemy animal, Favored enemy dragon, Automatic Still Spell I-II, counts CDV levels to calculate the CL of bard song and these spells: camouflage, protection from elements, aid, protection from alignment, one with land, freedom of movement (increases natural CA bonus of 1 every 6 CL), clarity, greater magic weapon, war cry, mass camouflage.


  • Paladin of Helm (Paladino di Helm). Requirements: 40 levels by paladine. Benefits: Holy sword adds divine onhit damage equal to 2 for each CL, Deafening clang adds onhit sound damage equale to 1 per each CL (on level 3), Turn undead adds 1D10 x (100 + LC) divine damage to all hostile creatures (in addition to the damage normally inflicted to the undead)). Gets +6 to the charisma. Malus: You lose all the benefits of spells and talents in the moment you make even one level of a NO-Paladin class in any of the PC's evolutions.


  • Legionnaire (Legionario). Requirements: 80 fighter levels, Called shot, Improved knockdown. Benefits: bonus of 10% physical damage immunity on the object of the CDV Supreme fighter, bonus of +10 physical damage reduction on the protection rod, acquires an object that provides an attack bonus of +25 usable three times a day. The benefits of the Legionnaire will be deactivated if any classes other than the fighter one are chosen.


  • Praetorian Guard (Guardia pretoriana). Requirements: 120 fighter levels, Improved Expertise, Improved Whirlwind Attack. Benefits: gets +8 to strength, epic dodge, poison weapon, 50% concealment. For the Praetorian Guard only, poison weapon adds divine damages and the damage bonus is 2*CL.