ENG DOMAINS

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All domains still have the original bonus spells. Here are listed additional bonuses and differences with the basic version.

Water
With a minimum of 10 cleric levels, the Ice Storm spell deals 5d6 bludgeoning damage plus 4d6 + 1d6 cold damage for every two CL + 1 for each CL.
Turn undead deals damage to the elementals equal to 1d10 for each CL (no save, no sr).

Animal
With a minimum of 10 cleric levels, Polimorph Self provides immunity to elemental damage (acid, electrical, cold, fire, sound) equal to 1% every 8 CL.

Air
With a minimum of 10 cleric levels, Call Lightning and Chain Lightning spells acts without save.

Good
With a minimum of 10 cleric levels, the Lesser Planar Binding spell summons a Balor equal to that summoned by the CDV Blood Summoner
Turn undead deals damage to the outsider equal to 1d10 for each CL (no save, no sr).

Knowledge
With 60 cleric levels the character gets a permanent +6 bonus to wisdom.

Destruction
With a minimum of 10 cleric levels, Acid Fog deals twice the damage.
Turn undead deals damage to the constructs equal to 1d10 for each CL (no save, no sr).

Strength
Divine Strength adds to the weapon divine onhit damage (level 1) equal to 1 for each CL. Divine Strength has instant recharge.

Fire
With a minimum of 10 cleric levels, Wall of Fire spell acts without save.
Turn undead deals damage to the elementals equal to 1d10 for each CL (no save, no sr).

Healing
With a minimum of 10 cleric levels, Heal spell gets a bonus of 20 to the amount of hp regenerated each round.
With a minimum of 10 cleric levels, Mass Heal spell deals damage to the undead equal to 1d10 for each CL.

War
no changes.

Trickery
With a minimum of 10 cleric levels, Invisibility Sphere creates a concealment effect for the cleric and his allies, equal to 20 + 1 for each CL up to a maximum of 80%.
With a minimum of 10 cleric levels, Improved Invisibility creates a concealment effect equal to 10 + 1 for each CL up to a maximum of 80% and acts as Premonition spell.

Magic
With a minimum of 10 cleric levels, Melf's Acid Arrow deals damage equal to 1D4 for each CL.
With a minimum of 10 cleric levels, the Ice Storm spell deals 5d6 bludgeoning damage plus 4d6 + 1d6 cold damage for every two CL + 1 for each CL.

Evil
With a minimum of 10 cleric levels, Negative Energy Burst spell deals negative damage equal to 1D8 for each CL.
Turn undead deals damage to the outsider equal to 1d10 for each CL (no save, no sr).

Death
With a minimum of 10 cleric levels, Negative Plane Avatar summons an enhanced shadow identical to that summoned by Shadowdancer class.

Protection
no changes.

Sun
With a minimum of 10 cleric levels, Searing Light spell deals divine damage against undead equal to 1D8 for each CL and 1D6 x CL against all other creatures.
With a minimum of 10 cleric levels, Sunbeam spell acts without save.

Earth
With a minimum of 10 cleric levels, Energy Buffer spell has a bonus of 20 CL.
Turn undead deals damage to the elementals equal to 1d10 for each CL (no save, no sr).

Plant
With 60 cleric levels the character gets a permanent +6 bonus to constitution.

Travel
With 60 cleric levels the character gets a permanent +6 bonus to dexterity.
With 60 cleric levels the character gets a permanent 50 points to Open Lock skill.