ENG FEATS

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FEATS MANUAL

  • Arrow of death

It is recharged every 120 rounds -1 x CL, deals magic damage equal to 1D20 x CL

  • Bane of enemies

Adds 5 CL to the One with the lan spell, the chosen enemies take extra damages for each type that increases every 20 levels of ranger

  • Barbarian Rage and Greater Rage (they act in the same way)

PC has a bonus of +2 if the character has a barbarian subrace, PC has a bonus of +2 with intimidate skill >=40, , duration one round x CL + (bonusx 3), ability bonus equal to CL / 10 + bonus (max +12), save bonus equal to CL / 10 + bonus(max +12), attack bonus equal to 1 + (CL / 10) + bonus (max+20), with CL>=60 gains 4 extra attacks, physical damage reduction equal to strength bonus + constitution bonus + Epich toughness bonus + (bonus x 2)

  • Bard Song

Maximum CL is equals to 4/5 of the value of perform skill, artist feat adds 6 CL, duration 1D6 + CL round, Lasting inspiration and Lingering song feats each add 10 rounds to the duration. Attack bonus, damage, save, AC, HP and skill gradually increase every 6 CL

  • Blinding Speed

Duration 1 round x CL, gives a bonus to dodge AC equal to 1 + 1 for every 10 CL, it is recharged every 100 rounds -1 x CL

  • Bull's strength (feat)

Casts Greater Magic Weapon and provides a bonus equal to the CL/6(max +20), it is recharged immediately after use.

  • Craft/Set Trap

The damage of the epic traps is equal to 1D8 for each craft trap ability point, the cd save is equal to one every two set trap points.

  • Cursed Song

It works like the bard song but has a negative rather than a positive effect

  • Defensive Stance

Duration 1 round x CL x 2, give a resistence to magical/positive,divene damages equal to 1 point for each CL

  • Devastating critical

Gives the character holding the weapon an immunity of 3% to monster return damage

  • Divine Power

Duration 1 round x CL, Adds 2D12 divine damage to the weapon

  • Divine Shield

Duration 1 round x CL, the character gains a AC bonus equal to the charisma bonus, Reduces physical damage equal to the sum of the charisma bonus + the strength bonus

  • Divine wrath

Rounds duration: 10 +2 for each charisma bonus point, it is recharged every 100 rounds -1 x CL, the duration doubled with Extend spell feat, +1 to saves and attack bonus for each CL(max +12), +2D12 divine damages, fear immunity

  • Dragon Breath

It is recharged every 120 rounds -1 x CL, Deals fire damage equal to 1D10 for every 2CL + CL, save CD = CL /2

  • Empty body

Creates a concealment effect equal to 10 + 1 every two CL (+20 CL for pure monk) up to a maximum of 70% (80% for a pure monk)

  • Epic mage armor

CL is equal to character level, duration 1 round x CL, gives a bonus of +1 every 10 CL (max +12) for each armor class type, the effect ia a supernatural effect.

  • Epic Shadowlord

Casts an enhanced version of Epic Shadowlord

  • Epic Toughness

In addition to the normal effects each Epic Toughness assigns 5 extra CL to each of these spells/feats: Barbarian rage, Thundering rage, Divine wrath, Ki damage, Bull's stregnth, Wholeness of body, Protection rod

  • Epic weapon specialization

Gives the character holding the weapon an immunity of 3% to monster return damage

  • Epic Warding

CL is equal to character level, duration 1 round x CL, Reduces physical damage equal to 1 every 2 CL (max 40) for an amount of infinite damage, (the reduction increases by 3 for each transmutation focus), The reduction can go beyond the maximum allowed of 1 point every 10 of the concentration skill, gives immunity to magic damage equal to 1% every 5 strength points, the effect ia a supernatural effect

  • Ghostly Visage (feat)

acts like the corresponding arcane spell, it is instantly charged

  • Great smiting

If you have the Smite evil/good feat, extra smiting and 25 charisma points, you get Great smiting automatically to advance up to tenth, in sequence, increasing the charisma up to 28. The automatic assignment of feats will take place during the normal leveling of the character. With 26 charisma points you will get 1 extra attack, 2 with 27 and 3 with 28 charisma points.

  • Greater Ruin

Deals positive damages equal to 20 x CL. Characters have a bonus of 20 CL. Monsters have a CL bonus that varies according to the monster's power

  • Hail of Arrow

Deals magic damage equal to 1D8 x CL to any hostile creature

  • Hell Ball
  • Elemental Damages equal to 1D6 x CL. The characters have a bonus of 30 CL. The monster deals extra magical damage. If total damages exceed 500 points it has an effect of knokdown


  • Heroic Shield

Duration 1 round x CL, attack bonus equal to 1 + 1 for every 12 CL

  • Imbue arrow

It is recharged every 120 rounds -1 x CL, deals fire damage equal to 1D10 x CL (cold damage for the Chauntea's Arcane CDV)

  • Inspire Courage

Duration 1 round x CL, works as clarity spell

  • Ki damage

The weapon deals extra onhit magic damage equal to 1 x CL (level 2)

  • Quivering Palm

Duration 1 round x CL, physical damage reduction equal to 10 + wisdom bonus

  • Rallying Cry

Duration 1 round x CL, the primary weapon deals extra onhit bludgeoning damage equal to 1 x CL + strength (level 3)

  • Seeker arrow

Deals magic damage equal to 1D8 x CL

  • Shadow evade

It also counts the rogue levels for the calculation of the CL, duration 2 rounds x CL, creates a concealment effect equal to 2/3 of the minimum value between hide and move silently(max 80%), adds a dodge AC bonus equal to CL/6(max +15), with at least 60 CL has a natural AC bonus equal to the CL/6(max +20), it provides an attack bonus equal to the CL/8(max +12), with 50 CL the character becomes immune to death and mental effects,these effects are supernatural effects.

  • Smite evil/good

Duration: 3 turns for each charisma bonus point, apply extra divine damage to the weapon that increases for each Great smiting, increase the number of attacks up to a maximum of +3 with Great smiting X

  • Terrifyng Rage

Duration 1 round x CL, the character gains immunity to fear and creates an aura of fear against mobs

  • Thundering rage

Bonus = 2 if the character has a barbarian subrace, and +2 with intimidate skill >=40. 20 points must always be added to the calculation of the CL. Duration one round x CL + (bonus x 3). Ability bonus equal to CL / 10 + bonus (max +12). Save bonus equal to CL / 10 + bonus(max +12). Attack bonus equal to 1 + (CL / 10) + bonus (max+20). With CL>=60 gains 4 extra attacks. Physical damage reduction equal to strength bonus + constitution bonus + Epich toughness bonus + (bonus x 2)

  • Tymora's smile

The weapon deals extra onhit magic damage equal to 1 for every 2 CL (level 2), if the target is a favored enemy the value of the stregnth is added to the damage

  • Turn Undead

CL: Cleric level + Paladin level + Black Guard level, duration: instant, effects: 1D6 x CL divine damage to the undead
Operation:
- Check if there are any cleric's domains that deal extra damage and apply them
- Apply normal damage to the undead
- Apply extra damage of black guard if the corresponding CL is dominant
- Apply extra damage of Falcon Association divine class if the corresponding CL is dominant
- Apply extra damage if pure paladin if the corresponding CL is dominant

  • Use Poison

The weapon deals extra onhit acid damage (divine for Gladiatore and Saccheggiatore) equal to 1 x CL (level 1, there is a 200 damage bonus for the following CDVs: Mistificatore Arcano, Discepolo di Asmodeus, Agente Divino, Flagellatore, Minatore Scaltro, Sommo Traditore, Scassinatore, Straniero Errante), it's also possible to poison arrows and squares. Duration 10 +1 rounds x CL (doubled if the character has the Extend Spell feat).

  • Weapon specialization

Gives the character holding the weapon an immunity of 3% to monster return damage

  • Wholeness of body

Duration 1 round x CL, it is recharged every 100 rounds -1 x CL, provides an attack bonus equal to the 1 + CL/5, provides an extra +5 attack bonus if the character has the epic weapon focus in one of the following weapons: Kukri, Katana provides 1 extra attack if the character has the epic weapon focus in one of the following weapons: Kukri, Katana, Kama