MAGO PURO

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Pure Wizard

Race: half-elves
Subrace: air-touched str -4, Dex +2, Int +8, wis -5 Imm: electr damage 50%

strr 9
dec 8
con 17
int 18
whi 8
cha 8

1 Spell Focus Conjuration (general school spell)
2
3 Grater Spell Focus Conjuration
4 +1 CON
5 Still Spell
6 Empower Spell
7
8 +1 INT
9 Toughness
10 Spell Focus Necromancy
11
12 +1 INT , Greater Spell Focus Necromancy
13
14
15 Armor Proficiency (light) , spell focus transmutation
16 +1 INT
17
18 Armor Proficiency (medium)
19
20 +1 INT , greater spell focus transmutation
21 Great Constitution I
22
23 Great Intelligence I
24 +1 INT , Great Constitution II
25
26 Great Intelligence II
27 Great Constitution III
28 +1 INT
29 Great Intelligence III
30 Great Constitution IV
31
32 +1 INT, Great Intelligence IV
33 Great Constitution V
34
35 Great Intelligence V
36 +1 INT , Great Constitution VI
37
38 Great Intelligence VI
39 Spellcraft 40, Epic Spell Hellball (remember to put into quick-bar before evolving)
40 +1 INT , concentration 43

5 Still Spell
6 Empower Spell
7
8 +1 INT
9 Toughness
10 Spell Focus Necromancy
11
12 +1 INT , Greater Spell Focus Necromancy
13
14
15 Armor Proficiency (light) , spell focus transmutation
16 +1 INT
17
18 Armor Proficiency (medium)
19
20 +1 INT , greater spell focus transmutation
21 Great Constitution VII
22
23 Great Intelligence VII
24 +1 INT , Great Constitution VIII
25
26 Great Intelligence VIII
27 Great Constitution IX
28 +1 INT
29 Great Intelligence IX
30 Great Constitution X
31
32 +1 INT, Great Intelligence X
33 Epic spell Focus Conjuration
34
35 Epic Spell ruin (remember to put into quick-bar before evolving)
36 +1 INT , Epic spell Focus Necromancy
37
38 Epic spell epic warding (remember to put into quick-bar before evolving)
39 Epic spell Focus transmutation
40 +1 INT

9 Toughness
10 Spell Focus Necromancy
11
12 +1 INT , Greater Spell Focus Necromancy
13
14
15 Armor Proficiency (light) , spell focus transmutation
16 +1 INT
17
18 Armor Proficiency (medium)
19
20 +1 INT , greater spell focus transmutation
21 Armor Proficiency (Heavy)
22
23 epic spell focus conjuration
24 +1 INT , Maximize spell
25
26 Epic spell Focus Necromancy
27 Extend spell
28 +1 INT
29 Epic spell Focus transmutation
30 Epic toughness I
31
32 +1 INT, Automatic Still Spell I
33 Epic toughness II
34
35 Automatic Still Spell II
36 +1 INT , Epic toughness III
37
38 Automatic Still Spell III
39 Epic toughness IV
40 +1 INT

Evolution notes:
For the arcane spell we have devised a system that reassigns the previously known spells, even on the evolved PG although technically it does not have the necessary levels to learn them.
For example, a newly evolved Level 4 Wizard (really at level 44) will retain all the spells he had at 40 with some bonus slots awarded by a special ring.
The spell will be preserved in various evolutions ONLY if the first level in the first 40 levels is the caster class. It means that if you make the first level as a fighter and then 39 levels as a mage, the spells will not be preserved in the various evolutions.
From the list of arcane spells that can be studied and transferred after the evolution of the PC are excluded those of the level 1. Important: For wizard is BASIC to have the spells memorized in the slots and REST, if you want to remember them after the evolution.
Epic spells are kept as feats but disappear from the radial menu until the epic level of the character is reached, so if at the time of the evolution of the PG they are not in quick bars they can not be cast.